
In this blog post I will break down some of the basic exits I use in games, and when and why I use them, and how you should incorporate them into your gameplay.
That being said the first exit, and the most common is the Pinch and Pop (PNP). By far the most popular exit and the most practiced. The PNP is great to use when you are battling against someone you are beating clean off of the whistle, and blowing right by them. This gives your team the opportunity of fast break goals. The PNP is obviously the main goal, because of the opportunity to create easy fast break offense.
This brings us to the next exit, called the defensive exit or the D exit. This is used when the PNP is no longer working or available. After a while after multiple PNPs the other team will send out a longpole or a defensive middie to just stop a fast break from happening. Thus if you can’t exit out of the front, you must turn to the back. While after clamping the ball and realizing the opponent is cutting off a break, rotate backwards with the clamp boxing out the opponent creating space to pop the ball and maintain possession.
Another common exit is the Side Door exit. This is a creative exit which can be used very similarly like the D exit. This move instead of completely going out the back you open up to your right and exit there away from the pole, creating space for a clean pop.
If you are interested in more check out these: https://www.youtube.com/watch?v=AM0y27biYmo
